Image Engine’s artists had concepts and Rowling’s words to work from, but discovering the right balance of elements to make these cinematic chimeras convincing also required some degree of in-house experimentation. Image Engine’s artists studied reference footage of rhinos, elephants, caterpillars, ostriches, hippos, lions, and alligators to nail the look of the imaginary creatures, infusing them with a sense of lifelike physics: the Graphorns needed to have the heft and strength of a larger animal, while still maneuvering with a feline grace. Leading the charge in Image Engine’s workload were the Graphorns a family of horned beasts as imposing as they are captivating. While the studio’s shot count on the film was modest, at 88 shots, the amount of work and screen time involved made Fantastic Beasts as intensive a project as any of Image Engine’s previous digital creature creations. Image Engine played a pivotal role in translating this bestiary from printed page to big screen, taking creatures like the Graphorns and Swooping Evil from Rowling’s words and turning them into lifelike digital beings. Thanks to incredibly complex visual effects, they’re just as tangible on screen as the human characters they interact with. ![]() Whether large or small, JK Rowling’s creatures play a significant role in the expansive adventure. These imaginative beasts truly steal the show. Set in 1920s New York, Fantastic Beasts stars Eddie Redmayne as Newt Scamander, a British wizard on a mission to bring a large beast back to its natural habitat a beast carried comfortably within Newt’s deceptively ordinary-looking suitcase (along with dozens more). ![]() Eagerly anticipated since the Harry Potter film saga concluded in 2011, Fantastic Beasts and Where to Find Them revives the famed franchise with a fresh new take.
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